Comitys | The Needs Game | Language : English | 64 flashcards for Emotional Literacy | Non-Violent Communication Teaching Tool | 177 Needs to Discover | Pedagogical Tool | Self Expression

Comitys | The Needs Game | Language : English | 64 flashcards for Emotional Literacy | Non-Violent Communication Teaching Tool | 177 Needs to Discover | Pedagogical Tool | Self Expression

Comitys | The Needs Game | Language : English | 64 flashcards for Emotional Literacy | Non-Violent Communication Teaching Tool | 177 Needs to Discover | Pedagogical Tool | Self Expression

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The Needs Game - 64 flashcards for Emotional Literacy - Pedagogical Tool - COMITYS Jaune

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Comitys | The Needs Game | Language : English | 64 flashcards for Emotional Literacy | Non-Violent Communication Teaching Tool | 177 Needs to Discover | Pedagogical Tool | Self Expression

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OBJECTIVES - English version - Each participant learns to: recognize their emotional state; link their emotional state to a satisfied or unsatisfied inner need. The Needs Game enables you to: judge the intensity of your needs; take responsibility for your needs; promote social skills and the quality of relationships. The Needs Game allows you to explore 177 deep human needs. CONTENTS - English version - 64 cards in all, including: 5 need family cards and 59 numbered need cards, with a main need on the front and two related needs on the back; instructions for use, including essential points of reference on needs, as well as 9 separate game rules and a complete list of the 177 needs in the game; sturdy, elegant cardboard box. STRENGTHS - English version - Inclusive as it uses the Luciole font, designed for the visually impaired; for all audiences: suitable for schools as well as corporate seminars; illustrated: the drawings on the cards are evocative as well as inspiring and amusing; ambitious: this game features an exceptionally broad lexicon of 177 emotions. CONTEXT - English version - Schools, colleges, high schools, training centers, universities, coaching, training, business consulting, therapy, discussion groups, workshops, orientation, team management, skills assessments, retraining, back-to-work, individual interviews, conflict management, mediation. ANIMATION - Group workshops for 6 to 14 participants max. Individual interviews. Children aged 6 and over, teenagers, adults, professionals, beginners or experts. USERS - English version - Health professionals, prevention workers, teachers, educators, consultants, coaches, social workers, doctors, psychologists, therapists, dieticians, image consultants, trainers, sex therapists, sexologists. Author: Maëlle Challan Belval - Publisher: Comitys Available in digital and English versions., Éditeur: Comitys
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